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The need to know of mission making
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Here I go over the very basics of map making, icons, the OFP's Editor functions. If you know how to use the editor and are fairly familar with it you may want to skip this part.
[ Units & Objects ] [ Advanced Mode ] [ Knowing the editor ]
Units and Objects
There is quite a number of units, objects and map/mapping information that can be on your screen. So for a quick run down on the majority of symbols you are likely to be using please refer to these two pictures provided.
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Knowing the OFP Map Editor:
The map editor is fairly well laid out, here I will outline the basic functionality of the main editing... [ more]
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Step by step of making a basic mission
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In this tutorial you will be taken through the steps of making a basic map. (that works) It is expected that you have read the Needs to Know of Map Editing and Further Elements of Map Editing. This tutorial will not go into all areas, but only those that are required. If you have not read previous tutorials and do not know how to use the OFP Editor or what is basic functions are I suggest you start at the begining.
To begin, fire up OFP and load the Editor with the Everon Map.
[ Golden Rule ] [ Mission properties ] [ Adding units ] [ Adding objects ] [ Waypointing ] [ Triggering and synchronisating ] [ Finishing touches ]
Part 1 - The Gold... [ more]
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Further Elements of Mission Editing
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Here I will cover each area of basic map editing in much more detail. I suggest everyone have a skim over this, you never know there might be something in here you didnt know.
[ Placing of units and Objects ] [ Waypoints ] [ Triggers ] [ Synchronisation ] [ Scripts ]
Placing of units and Objects:
Here I cover a bit more about the specifics of the main editor functions. Note that all this can easily be discovered by 'fiddling' with the editor. For those that cant be stuffed here it is hehe. Some things I am still unsure of myself, these I will leave to be explained later rather than poison your mind with what I think they are.
Pla... [ more]
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SP and MP Briefings
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So, Briefings. Personally, I think these are vital parts of the mission. Here's a simple tutorial :)
As the difference between SP and MP briefings is fairly miniscule, I’ll be showing you first how to make a SP briefing, and then explaining the differences.
Briefings are nothing more than html pages. In fact, you only need one html page to cover the briefing, notes, and objectives section. This means you'll need to be familiar with basic HTML.. And I do mean basic :)
Files to grab
Briefing Example
init.sqs template
SP Briefing Template
MP Briefing Template
Single Player Briefings
OK, download and open up the briefing templa... [ more]
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Animations
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So, you want your AI's to have a bit more movement ingame ?
well, here's one way to do it.
Using the "ACTION" command, you can make your AI's pretty much do anything you desire. In fact, for some functions in scripts to work, you are required to use the ACTION command.
For example, i've yet to see a parachuting script that doesn't use the unitname action ["EJECT"] function.
One thing to note. I've had mixed success with using these commands in the init field of units. Personally, i only use them in scripts.
I've whipped up a little sample mission that has an AI performing a few actions... [ more]
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StreetLamps
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Streetlamps.
Rather than a long winded, and prattish article, here's a nice simple way to do this. I take absolutely no credit :)
The addon collection by Armourdave & Kegetys is the place this addon comes from. Kudos to these lads for this :)
Anyway. get this file.
put it in you addons folder.
Voila, you now have 4 new entries in the editor.
EMPTY
-----> Objects
----------> Streetlamp White
----------> Streetlamp Red
----------> Streetlamp Blue
----------> Streetlamp Yellow
To turn them on = this inflame true
to turn them off = this inflame false
These lamps are always off by default, and unlike the streetlam... [ more]
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Sound & Music
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Sounds, Music and Speech are some of the most interesting aspects of mission-making in OFP. The inclusion of any/all of them can take a mission to a new level of fun. For example, the mission "Air Cavalry" by Kyllikki includes a Jimi Hendrix song during a chopper ride. I made special note of this during the review, as it was enjoyed by all the players at the time.
Let's face it, long chopper/boat/truck rides can be really boring with nothing to listen to or do :). Until the use of voice comms becomes prevalent, most players ( in my experience ) only use text-chat to communicate. A little extraneous noise goes a long way.
how ... [ more]
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